SpyBall
Quick note, if you want to skip the tutorial and go straight into the game, the controls can be found in the pause menu (click escape). :)
In SpyBall, you are tasked with researching a top secret spying device known as... you guessed it... SpyBall!
To conduct this research, you must test the SpyBall in a tactical training lab where you will simulate what the SpyBall would need to do out in the field.
Each time you reach one of the set objectives, you will be able to add a variable to the Spyball for testing. The more objectives the SpyBall reaches, the more variables you can add. But be careful - once a variable has been added, it cannot be removed!
Oh, did I forget to mention how the variables are controlled. During the design process, one of the interns had the bright idea of allocating all of the variables to be controlled by one single slider. Streamlining they called it! Unfortunately, this can lead to some difficult balancing when testing the ball and it can easily get out of hand. If you ever find it too much though, you can always reset the SpyBall to it's control state.
If you manage to find the end of this game, let us know in the comments your time and score :)
You can play this game either in this web browser or as a download (Windows only).
Designed and Developed by Andrew Searle for the GMTK Game Jam 2020 (Game made in 48 hours).
Original Music by Andrew Searle
Status | Released |
Platforms | HTML5, Windows |
Author | andrew7fls |
Genre | Platformer |
Made with | Unity |
Tags | ball, Game Maker's Toolkit Jam, out-of-control, spy |
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